Wednesday 4 April 2012

The 3d mirror rig we used for a thirteen part series



I've been asked lately about the camera rigs we have used to produce 3D shows, so I've added some pictures of one of our rigs that we use to teach the principles of shooting 3D at the Black Leopard Film Campus
Shown above is the mirror rig (also known as a beam splitter) that we used with Safari Television to film over 800 hours of live wildlife footage and subsequently used to produce a 13 part 3D series as well as a 3D wildlife dictionary dvd.


This rig was mounted on a vehicle and traversed the African bush for over twelve months, so it is a credit to the manufacturers (who built it to our own specification), that it has survived and is still in working order twelve months later.

This rig epitomises the innovation that is often needed to overcome technical difficulties, especially when operating in remote locations, and it is exactly this form of innovative thought that we encourage our students to follow.



As can be seen this is a mirror rig (also known as a beamsplitter rig) that uses two motorised cameras whose relative position to each other can be altered to affect both interoccular and convergence. In this case operator control is achieved by a locally mounted mini pc running software we developed.

How does a mirror rig work?
As can be seen, a mirror rig has one camera pointing at the action and another pointing at a mirror that is beside the first camera.
This allows the interaxial distance to be as small as required. In our case we controlled (motorized) one cameras to allow the interocular distance to be adjusted.
By adjusting the interaxial distance the 3D filmmaker can play with the scale of subjects being filmed.

I have thrown in two terms above (interocualr and convergence) which may not be familiar to some of you, so let me define these a little more. Although we obviously will go into a lot more detail on our courses.

Interocular distance
The interpupillary or interocular distance is the distance between your two eyes which gives us binocular vision i.e. allows us to distinguish depth. 3D camera rigs simply mimic this binocular vision by using two lenses and the distance between the two lenses is known as the interaxial distance.
Of-course your eyes are relatively close together (some more than others!), however some cameras are too large to be mounted side by side and still replicate the binocular effect i.e. the achievable close range is limited as the cameras can not physically converge at the required distance.
When a 3D filmmaker needs to use a small interaxial distance, they can use a mirror or beamsplitting rig. In our case, when filming the 3D safari series, we needed to converge on a presenter 1.5m from the camera and than swing to animals that could be anything up to 50m away, so we required a mirror rig.

Convergence and depth of field
In the same way that the your eyes converge at a point to help your brain establish depth, the 3D filmmaker also needs to consider convergence control.
To put this simply, if the two cameras are parallel then objects being filmed can appear two far away. To make the filmed image appear in front of, or slightly behind the TV screen, we need to angle the cameras slightly towards each other (heel to toe). The point at which the two shots of the camera meet is called the convergence point.

Depth-of-field describes how much of the image is in focus. For example a shallow depth of field could be used in 2D portrait photography to blur the background and give a pleasing effect.
However, in 3D filmmaking we want the viewer to focus on certain parts of the image that are not always the closest. In these instances, depth-of-field becomes a tricky technique to master, and is one we will practice on our course.

If you would like to learn more about 3D Wildlife Filmmaking then get in touch (Carol@blackleopardcampus.net) and join us in the African bush and we’ll set you on the road to a career as a wildlife filmmaker.

Written by Will Fox